lwc:motion_tracking:vive

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lwc:motion_tracking:vive [2024/01/12 11:45] John Harrisonlwc:motion_tracking:vive [2024/02/09 20:23] (current) John Harrison
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   * [[https://www.youtube.com/watch?v=7TTKJw_UYS0|setting up vive trackers with Quest 2]]   * [[https://www.youtube.com/watch?v=7TTKJw_UYS0|setting up vive trackers with Quest 2]]
 +  * [[https://www.youtube.com/watch?v=oCfvbJk-cx0|setting up vive trackers without headset]] (or follow the steps below):
 +    * with ''/c/Program Files (x86)/Steam/steamapps/common/SteamVR/drivers/null/resources/settings/default.vrsettings''
 +      * make a copy of the file so there's a backup in case of fire
 +      * change the third line of the file from ''"enable": false,"'' to  ''"enable": true,''
 +    * with ''/c/Program Files (x86)/Steam/steamapps/common/SteamVR/resources/settings/default.vrsettings''
 +      * make a copy of the file so there's a backup in case of fire
 +      * change line 20 from ''"requireHmd": true,'' to ''"requireHmd": false,''
 +      * change line 21 from ''"forcedDriver": " ",'' to ''"forcedDriver": "null",''
 +      * change line 44 from ''"activateMultipleDrivers": false,'' to ''"activateMultipleDrivers": true,''
   * [[https://www.youtube.com/watch?v=8ZsPJgQ4E5A|control camera with UE5.3]]   * [[https://www.youtube.com/watch?v=8ZsPJgQ4E5A|control camera with UE5.3]]
 +    * plugins: openxr, openxrvivetracker, livelink, livelinkxr
 +    * **run unreal editor with ''-xrtrackingonly'' parameter**
 +
 +==== getting livelinkxr to consistently see the trackers regardless of role ====
 +  * in the steamvr settings choose ''dashboard'' and turn everything off //not sure this step is actually necessary//
 +  * make sure steamvr is running and you have chosen the tracker roles before you open the UE5.3 project
 +  * open UE5.3 project, choose livelink etc.
  • lwc/motion_tracking/vive.1705081509.txt.gz
  • Last modified: 2024/01/12 11:45
  • by John Harrison