lwc:motion_tracking:vive

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lwc:motion_tracking:vive [2024/02/07 06:56] John Harrisonlwc:motion_tracking:vive [2024/02/09 20:23] (current) John Harrison
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   * [[https://www.youtube.com/watch?v=7TTKJw_UYS0|setting up vive trackers with Quest 2]]   * [[https://www.youtube.com/watch?v=7TTKJw_UYS0|setting up vive trackers with Quest 2]]
-  * [[https://www.youtube.com/watch?v=oCfvbJk-cx0|setting up vive trackers without headset]] (or do the steps below):+  * [[https://www.youtube.com/watch?v=oCfvbJk-cx0|setting up vive trackers without headset]] (or follow the steps below):
     * with ''/c/Program Files (x86)/Steam/steamapps/common/SteamVR/drivers/null/resources/settings/default.vrsettings''     * with ''/c/Program Files (x86)/Steam/steamapps/common/SteamVR/drivers/null/resources/settings/default.vrsettings''
       * make a copy of the file so there's a backup in case of fire       * make a copy of the file so there's a backup in case of fire
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   * [[https://www.youtube.com/watch?v=8ZsPJgQ4E5A|control camera with UE5.3]]   * [[https://www.youtube.com/watch?v=8ZsPJgQ4E5A|control camera with UE5.3]]
     * plugins: openxr, openxrvivetracker, livelink, livelinkxr     * plugins: openxr, openxrvivetracker, livelink, livelinkxr
-    * run unreal editor with ''-xrtrackingonly'' parameter+    * **run unreal editor with ''-xrtrackingonly'' parameter** 
 + 
 +==== getting livelinkxr to consistently see the trackers regardless of role ==== 
 +  * in the steamvr settings choose ''dashboard'' and turn everything off //not sure this step is actually necessary// 
 +  * make sure steamvr is running and you have chosen the tracker roles before you open the UE5.3 project 
 +  * open UE5.3 project, choose livelink etc.
  • lwc/motion_tracking/vive.1707310562.txt.gz
  • Last modified: 2024/02/07 06:56
  • by John Harrison