===== High-level Software Tools ===== * [[https://www.adobe.com/products/character-animator/motion-capture.html|Adobe Character Animator]] ===== Lower-level Software Tools ===== * [[https://github.com/cntools/libsurvive|Libsurvive]] is a set of tools and libraries that enable 6 dof tracking on lighthouse and vive based systems * [[https://github.com/ValveSoftware/openvr|OpenVR]] is an API and runtime that allows access to VR hardware from multiple vendors * [[http://www.root-motion.com/final-ik.html|FinalIK]] is full body tracking * [[https://github.com/Megasteakman/MegaMocapVR|MegaMocapVR]] is a project for Unreal Engine used to drive humanoid character animation live in editor using SteamVR hardware * [[https://github.com/moslime/moslime|Moslime]]: Bring your Mocopi trackers into SteamVR using SlimeVR ===== Documention ===== * [[https://www.reddit.com/r/Vive/comments/6cuwv4/devs_using_the_vive_trackers_to_record_animations/|using Vive trackers to record animations]] * [[https://medium.com/indie-game-devlogs/recording-character-animations-with-the-vive-trackers-fb39aef06e2a|Recording character animations with the Vive trackers]] ===== trackers and suits ===== * rokoko — only solution is full-on suit. Has to be specific size * xsens — highest quality in the industry. Subscription system * perception neuron —$4,000 + finger sensors