Table of Contents
High-level Software Tools
Lower-level Software Tools
Documention
trackers and suits
High-level Software Tools
Adobe Character Animator
Lower-level Software Tools
Libsurvive
is a set of tools and libraries that enable 6 dof tracking on lighthouse and vive based systems
OpenVR
is an
API
and runtime that allows access to VR hardware from multiple vendors
FinalIK
is full body tracking
MegaMocapVR
is a project for Unreal Engine used to drive humanoid character animation live in editor using SteamVR hardware
Moslime
: Bring your Mocopi trackers into SteamVR using SlimeVR
Documention
using Vive trackers to record animations
Recording character animations with the Vive trackers
trackers and suits
rokoko — only solution is full-on suit. Has to be specific size
xsens — highest quality in the industry. Subscription system
perception neuron —$4,000 + finger sensors