Table of Contents

Planetarium Dome Visuals — Project Summary

The Project

Live, real-time visuals for a planetarium dome theatre, streamed over NDI from Unreal Engine. Concept: audience is inside a capsule that descends from air into the sea — water ripple/drip shader, camera passes through the water surface partway through.


Confirmed Technical Specs

Item Value
Output resolution 4096×4096 (“4K” fulldome — refers to the ~4096 dimension, not equivalent to 4K flat video pixel count)
Frame rate 30fps
Projection format Domemaster / fisheye (equidistant azimuthal)
NDI format Full NDI (SpeedHQ codec) — confirmed acceptable by theatre, HX not required
Source OS Windows (required — Unreal Engine doesn't run on Linux/Mac in a way that fits this pipeline)
Receiver OS Windows (confirmed by theatre IT)
Dome type Planetarium dome (standard hemisphere, not a tilted theatre-style dome)
Audio None — visuals only

Computer / GPU

Projection Math — You Don't Need It

Domemaster Coordinate System

Content Placement Guidance (from theatre + OWL's own dome docs)


Software Pipeline

Unreal Engine (Windows) — build the scene normally in 3D (sky, water plane, underwater environment). No dome-shaped geometry needed; you don't manually place content in the flat 4096×4096 canvas.

OWL Live-Streaming Toolkit — Pro tier (~$350, one-time/perpetual, per machine)

Camera/scene logic:


Network


Quest 2 Preview Setup


Open Items — Still Need Answers

Purchases Needed

Resources