Live, real-time visuals for a planetarium dome theatre, streamed over NDI from Unreal Engine. Concept: audience is inside a capsule that descends from air into the sea — water ripple/drip shader, camera passes through the water surface partway through.
| Item | Value |
|---|---|
| Output resolution | 4096×4096 (“4K” fulldome — refers to the ~4096 dimension, not equivalent to 4K flat video pixel count) |
| Frame rate | 30fps |
| Projection format | Domemaster / fisheye (equidistant azimuthal) |
| NDI format | Full NDI (SpeedHQ codec) — confirmed acceptable by theatre, HX not required |
| Source OS | Windows (required — Unreal Engine doesn't run on Linux/Mac in a way that fits this pipeline) |
| Receiver OS | Windows (confirmed by theatre IT) |
| Dome type | Planetarium dome (standard hemisphere, not a tilted theatre-style dome) |
| Audio | None — visuals only |
Unreal Engine (Windows) — build the scene normally in 3D (sky, water plane, underwater environment). No dome-shaped geometry needed; you don't manually place content in the flat 4096×4096 canvas.
OWL Live-Streaming Toolkit — Pro tier (~$350, one-time/perpetual, per machine)
Camera/scene logic:
Download/DomeViewer folder — useful fallback with no network needed