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- RH dialog called the parameters dialog
Different types of operators
- TOPS: Texture operators — images and pixel data
- CHOPS: channel operator: manipulate channels or sequences of numbers
- SOPS: Surface operators — polygons, spheres, etc. (models?)
- MATS: Material operators — shaders that you might apply to SOPS or other surfaces
- DATS: Data operators — hold strings, XML, Tables, etc.
- COMPS: components — have networks inside of them. Also UI components
Different kinds of connections
- Wires: connections between the same family
- Links: references between operators of different or the same families
- Top and Bottom Connectors: for components to show heirarchy
Keyboard Shortcuts
- A: Toggle operator viewer active
Creating References
Chop to TOP
- Make Chop viewer active
- Click on TOP to get parameter window
- Get parameter you wish to change to show in parameter window
- Drag Chop (with viewer active) into the parameter in the parameter window